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Requires 2 XBox controllers to play
Platform
PC
Game Genre
PvP Fighting Game
Engine Used
Unity 5.2
Project Duration
10 days
2 days (Game Jam) + 8 days
Tools Used
Adobe Photoshop
Role
Game Designer
Game Artist
UI Designer + Programmer
About the project
Turbulent Showdown is a PvP fighting game made for a 48-hour long Game Jam called BYOG (Build Your Own Game) by a team of 5 people. The game was selected as a finalist for the Nasscom Game Developer Conference 2015 and went on to win the 1st prize in the Game Jam category.
Brief Overview
Turbulent Showdown is a fighting game played using 2 XBox Controllers where two players take control of a green and blue circle and try to defeat his/her opponent either by going close and attacking or by pushing the opponent into environmental hazards.
The environmental hazards include Red areas in the arena which cause damage to any player on touch or randomly generated objects such as a timed bomb which causes damage to any player within range and a timed vortex, which pulls in any player within range.
During each match, the gravity randomly changes based on a timer into one of the three modes : Normal, Inverted and Zero bringing a bit of unpredictability.