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TURBULENT

SHOWDOWN

TS0
TS7
TS6
TS5
TS4
TS3
TS2
TS1

Requires 2 XBox controllers to play

Platform

PC

Game Genre

PvP Fighting Game

Engine Used

Unity 5.2

Project Duration

10 days

2 days (Game Jam) + 8 days

Tools Used

Adobe Photoshop

Role

Game Designer

 Game Artist

UI Designer + Programmer

About the project

Turbulent Showdown is a PvP fighting game made for a 48-hour long Game Jam called BYOG (Build Your Own Game) by a team of 5 people. The game was selected as a finalist for the Nasscom Game Developer Conference 2015 and went on to win the 1st prize in the Game Jam category.

Brief Overview

Turbulent Showdown is a fighting game played using 2 XBox Controllers where two players take control of a green and blue circle and try to defeat his/her opponent either by going close and attacking or by pushing the opponent into environmental hazards.

The environmental hazards include Red areas in the arena which cause damage to any player on touch or randomly generated objects such as a timed bomb which causes damage to any player within range and a timed vortex, which pulls in any player within range.

During each match, the gravity randomly changes based on a timer into one of the three modes : Normal, Inverted and Zero bringing a bit of unpredictability.

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